Thursday, June 2, 2011

League Of Legends Guide



  • League of Legends

  • Developer: Riot Games
  • Platform: PC
  • Publisher: Not Available
  • Genre: Strategy
  • Release Date: 27-Oct-2009
  • Website: Visit




  • Recommended PC: CPU 3GHz, 1GB RAM, 256MB Video Card





















Ward's - What are and why should we care?

As you know, "information is power" and the League of Legends is no exception to this rule. Those who have passed Defense of the Ancients are already know what's ward, but for the sake of discussion, you may find some video cameras located on top of a stick, which helps to watch the map. Moreover, when playing against opponents who have no idea what I do, you can assume that 90% of the map is filled with Ward's, and the remaining 10% (where heroes can not get physical) is monitored by spin Clairvoyance .
And halatu '? What's halatu '?
Today, a Sight Ward (standard version) costs 75 gold. If you want to detect enemies hidden or ward's opponents in a certain place (Baron and Dragon usually), but you have money to Oracle's Elixir (400 gold), you're in need of a Vision Ward costing 125 gold ( give a dime, but know that to lose it).
Ward's When to buy?
My recommendation is to take a ward since the first trip back to base and you usually get your boots or another object in addition to your home (teams "profession" buy one ward at the outset to use one of buff's effects - Lizard or Golem - a gank early).
Do not go back on line without a ward unless:
  1. The opposing team has a Jungler (hero to gain experience and gold from killing monsters neutral forest) and / or
  2. Are you really sure you can escape from an ambush (Ghost and Flash works very well in this respect)
Once you've taken your ward will be used depending on which line you are or the role of the team:
  • As a mid, you'll put in one side of the bushes to avoid a gank in the area
  • As a side line or put it in the bush from the river to see the Enemy 'as close to or in front of the dragon (if you're on the bottom line), to be sure and inspired şopârlozaurul dies suddenly, for the benefit of enemies
  • If you are on the bottom line and your teammate has his ward, you can monitor both the dragon and adverse Golem, especially if the enemies have a jungler. Even if you can not gank when that's coming to take your buff, you can try to steal it fled to you.
  • If you got a vision for Twitch and Eve Ward, Ward's place in the bushes of the river does not make much sense, especially since good players already know and you can bypass the standard places, so in most cases, you put your ward times in the middle line, or more to turn back a bit, because stealth heroes are usually to places you can cut off the escape route, and your interest is to expand the detection area of ​​the tower without "holes" in coverage .
Further, the ward's purchases whenever you can. As a personal opinion, if you leave without a ward basis, with more than 75 gold and an empty slot in your inventory, you're doing it wrong.
I thought I saw a putty-cat ... I DID! I DID!
"Concrete, ward and now I see I got a Udyr coming from the jungle to come to gank, haha, can run directly on the turn now." Oy, brake, it's not quite so simple. Ward's really helps you to avoid gank sites, but at the same time your opponent does not need to know immediately that you have one. If Udyr lick when he sees that he hardly came near the bush, you realize it's found, and no longer give out there too soon.
In an ideal situation, not to retreat to the tower unless you see the enemy coming on line in May with the guts to you, in which case your jungler can think of aggressive boar was scared, not that you already know that ambush. It's best to use the bushes to the side and try to kill units last shot as nothing has changed, but close enough to stay healthy for an escape, if necessary.
"But the Bossman, though I know it's in the bush, why should I act as though they would be there?" Simply because a ping on the map may indicate teammates secure a victim, and if you do not have the dealing with incompetent, termites will come immediately to kill the unfortunate who believes in safety. But it takes time for it (especially when the world does not really have Level 2 Boots), and you have to keep a little potential victim on the spot, until properly positioned allies.
Who should buy the ward's?
Even if all team members should buy at least one ward during a match, the order of "default" priority on the purchase would be:
  1. Jungler
  2. Support
  3. Off-tank
  4. Tank
  5. Carry
In other words, one must buy Jungler Ward for dragon and / or Golem / adverse lizard's, mid's not wait to come and put one there because he Bloodrazor raise money. As well, however, do not expect that mid jungler site to place a ward in one side of the bushes at the expense of the dragon. League of Legends is really a team game, but everyone should take care and the square of the end.
Where do I put them?
Summoner's Rift strictly speaking, we use the following common locations:

Also, keep in mind that ward placement sites change with the evolution of the game. If for example you lost tower up / down and the middle, not much point to check the bushes in the river, but it's recommended you monitor lizard and the golem's because the opposing team will be tempted to steal your buff's having a clear advantage in the protection zone.
How to interpret the information provided?
Ward's give you useful information about what is happening on the map, but they can not think for you, so that ultimately you who must look at the minimap and ask yourself some questions:
  • How many enemies can now see the map?
  • I can fight 1-1 if I meet by chance one of those "missing"?
  • How far are teammates?
  • That little can escape into an ambush?
  • Ward existing sites can show me in advance if I am preparing a gank?
As a personal recommendation, if there are more than two opponents out of range, it's good to have even a close ally and try to take your riding to the tower closest ally, otherwise you risk to fall victim to a barbaric gank. When you see it again at least three or four opponents, can you work emerged.
What can I do with Ward's?
Besides revealing an area and detect enemies, ward sites can be used for something more creative:
  1. Teleport destination or specific skills (eg Katarina Shunpo site). Why would you want to teleport you next to a ward? Here 's why d (a backdoor inhibition or Nexus can be done in the same style)
  2. Stopping a Powerball - if you are chased by Rammus and we expect it to catch you before the expiry of the PowerBall, you can throw a ward behind you and entertain you when the wheel stops suddenly spiked
  3. Destroying a tower at level 1 - very risky , not only recommend a premade stuff.
How can I detect?
Okay, now you know where to place them, but getting rid of them if you know where it is? The most expensive solution is to buy an Oracle's Elixir, but if you died two minutes after you've bought, you believe that you wasted 400 gold. Usually the tank is the one that put the oracle, then send it to ward hunt through the usual sites above.
Ward's Vision is a much cheaper solution for major areas (although not as mobile), but keep in mind that some heroes are able to detect and ward sites using skills (eg Shift or Nidalee Arcane Ezreal with the Bushwhack ).
So kids, what have we learned today?
Used properly, ward sites can give you a huge advantage over your opponent and not be ignored under any circumstances. Well, you can not give them any importance, but according to Murphy's laws, opponents will not make that mistake, and after 2-3 premature deaths in the bush, you quickly change your mind about those "75 gold wasted."

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